Monday, September 30, 2013

Wk06 Title Screen Final


This is my final title screen. The animation with the fire worked out better than I had originally thought (it started with just fire not moving at all). The title screen fades in well, as well as the options for starting the game. I also really like the fluidity of the icon mover. It was a very good idea to use that over a standard dot that moves with the options. The paintbrush stroke goes very well with the world environment I am going for.

Thursday, September 26, 2013

WK05 Title Screen Concept

I picked the first three title screens that came to my mind when searching for good ideas of a title screen. MegaMan 2 was iconic for me because of the great intro music, as well as the background story leading up to the actual title screen as the camera pans up the building. I never played OOT, until it came out for the 3ds as a re-release, but I could easily see from the moment the title screen started playing what makes it so nostalgic and amazing for the people that played the original as a child. It just gives an amazing feel of the adventure to come and on how high of a grand scale it will be.
 The title screen I ultimately decided to resemble my actual screen closest too was Kingdom Hearts 2: Final Mix. Throughout all of the kingdom hearts game, there is always the same thing: The title, the options to start the game, and the iconic picture that becomes much more personal to the player after completing the game. It is a very simple title screen, but at the same time is very powerful to the players excited for the journey to come.















 This is the start of my title screen. It would fade out to this, and just have the scroll in the background. The actual background was inspired by The Legend of Kora.
 The title "The Tale of Tora" would begin to fade in as well, with the text that I decided it should have.
 With the title faded in, the three options then appear, and I decided to use a sort of brush stroke that I made to be the option mover. This will move with your control stick deciding which to click.
This is the final screen, showing the movement from start your adventure to continue adventure. Also fire will come out of the dragons mouth and also be a separate animation.

Tuesday, September 24, 2013

WK05 Game Quickstart Guide


For my quickstart guide, I decided to use the 10 thumbnails that I originally had for my Rock Paper Scissors Guide. I decided this because I really liked all of the different positions that I came up with. Ultimately I went with a mix between Image 9 and 10, and added more pictures for my final quickstart guide.

































When looking for a good background that would work greatly with the overall theme of my game. I ultimately decided to go with this image, because it works amazingly with the concept I wanna go with. I had to edit out a lot of things for the image to be the way it is originally intended, but it was well worth the effort in the end. I made the images I used sort of blend in into the scroll to give it the element that it was drawn rather than pasted into the guide. I also added two new (concept) weapons that I would want to have Tora use in the game. Overall I am very satisfied with what I was able to create, though my final will be much more grand and elaborate. I wanted to add in some controls for the game, but was unable to fit that into the area that I had to use, so I will list some controls I have in mind here (Playstation 3 controller)
Jump - X Button, Attack - Square Button, Cycle Weapons - L1 and R1, Movement - Analog Stick, Wall Climb - Hold onto wall (analog stick in that direction) and press Jump button(X).

Thursday, September 19, 2013

Wk04 Game Colors

I picked Kingdom Hearts as my game to get color from because it is a great game with many vibrant colors. In this picture, there are a lot of colors, but each one is used generously within the picture. The most vibrant colors are Red and Blue and Yellow. Throughout the game there are many vibrant colors, and its a graphically beautiful game, even though it is a 10 year old game. In the other pictures, the colors are very vibrant as well. In my game I want the scenery to be very beautiful, but not distract too much from the overall game. Art is a very important aspect for me in my game.












Tuesday, September 17, 2013

WK04 Game Concept Final


This is my final card for my game. I gave it a concept title, working with the concept name I gave my main character. I talk about the plot behind the game, which will be mainly platforming, but it will also consist of 1v1 combat, sort of like in Megaman. The character on the bottom right is the main villain, inspired by Madara Uchiha from Naruto. The bottom left is the hero, and the bottom center is Shura, the girl Tora will try to save. A strong point to notice is the similarities between Tora and Madara's outfits. I also show my concept image of what Tora originally looked like, his face still maintains the same shape and look. I am very excited on how the plot for this game can come into play to make this game a truly amazing experience.

 
 These images are some set examples of what the level design will look like. I wanted to go for a style that embraces Asian culture and art. The backgrounds in the game will have this sort of ninja element. The backgrounds were clearly inspired by the series Naruto. Although much of the game visuals and characters are inspired by Naruto, the story will ultimately be very different from the manga series.The game is meant to have a beautiful style, but will ultimately reflect how serious the plot will become. 

Thursday, September 12, 2013

WK03 Game Concept

With my game, I wanted to make a platforming adventure game starring the main character as a ninja. I thought using the mythical ninja world would be a good place to work with for a game because of all the beautiful environments that can be found for it. The story would revolve around him trying to stop an evil organization from taking over the world, although he doesn't realize how big their plans are. He will start off not very strong and sort of weak, his only reason for going after these people is because they stole his girlfriend character. He gets stronger as he travels on his journey, and the player would notice the growth of the character as he tries to take them down.


The second and third pictures are concept images of movements the character would use. He would get the wall holding ability a little later on into the game, but he could run as seen in the second picture. I took images from the game Final Ninja Zero in order to help figure out what it would look like to see him move.



Because he is not a full fleshed ninja yet when he starts off in the game, all he will have to defend himself would be melee attacks with his fists and legs, as well as a weak sword that he can use to slash opponents. Later in the game he could get other abilities to help him, such as double jumping, throwing items, ninjutsu, and even summons.






This is my concept drawing of what I want the character to look like, with a concept name given to him: Tora. He might end up looking differently towards the later stages, but as he is right now he has a good look to him. He looks calm and collected, but he would actually be a more nervous character towards the beginning, unsure of how to save his love. I took elements from Naruto to get a picture of what I want him to look like, such as the headband with the symbol in the middle, as well as potentially some of the ninjutsu/summons he will learn.

Tuesday, September 10, 2013

Wk03 Rock Paper Scissors Final


This is my final version of Rock Paper Scissors rule card. I decided to have five different images total. I made a sort of border photo go along with the header, and decided that I wanted to talk about the history of the game in my second box of text. I originally had the images scattered around and had the text scattered as well, but this look is more organized and the text is visible and easy to read. The pictures also work well with the aspect I am trying to portray.

Wednesday, September 4, 2013

Wk02 Rock, Paper, Scissors Concept Phase


This is my first post for Game Design 110. We were supposed to make a concept card for the instructions of the game "Rock, Paper, Scissors". I started drawing my thumbnails right away, as well as brainstorming different pictures I would want to use in order to explain and talk about the game. The first problem I ran into was explaining how to play rock paper scissors. It seems like its such a simple game that everyone knows, it could be hard to actually say the rules of what to do.



I started making thumbnails mainly focusing that I would have two images on my actual card. I then went into placing areas with the scribble lines showing where I would put the text for an introduction to the game, as well as where the instructions on how to play. Later on I started making the drawings for pictures a little more detailed, because I had a better idea of what I wanted in both pictures. I also experimented a lot with the picture placements, but it was hard to find places to put the pictures while also having the text organized. In the last two thumbnails I experimented with horizontal layout for the instructions card. My two favorite thumbnails that I have would be #9 and #6. 








These were the concept pictures that I liked the most when figuring out what pictures I wanted in my instructions card. I like the Choose wisely card because it has a slightly humorous but true element in the game. I am almost certain I will be using the bottom left picture stating "The Rules" because it is the best representation of the rules I could find, so if someone has a hard time understanding the rules of the game(For whatever reason) the picture would help tremendously.