Thursday, December 12, 2013

WK 12 FINAL UPGRADE



This is my final animation for the project. I made a game world map screen where the player can select where he wants to go, as well

Tuesday, December 3, 2013

Week 13 Project Update

This is my upgrade for my keyblade pixel art. I changed it into something completely different based on other parts of blades that I liked. The idea behind the weapon is that there is darkness overtaking the main characters blade, looking in that warped evil design. I also like the eye looking thing it has underneath the blade. One thing I need to upgrade, however is make it look more sharp like a blade, as well as the fire on the sides of the blade.

Wednesday, November 20, 2013

Wk11 Pixel Art upgrade

   These two images are my update research images for my keyblade. I want to turn the actual key looking part of the blade into a sort of scythe weapon. I like how the design would look, plus I also wanted to change the chain part hanging off the end of the keyblade.
These are other examples of pixel art weapons. They are very well done, so I want to upgrade my keyblade so it looks more like this.

Monday, November 18, 2013

WK11 Project Update


This is my updated title screen. I added a press start button, as well as the lightning strike coming down to the city. I made the smoke look as though its rising. I also edited everything that happens in the Title screen to make it flow well with my new update. Finally, I replaced my old fire with new fire, and made it come out more frequently, rather than one time.

Wednesday, November 13, 2013

WK 10 Game Research for Update

 These are my new game title research photos for my update to my game logo. The reason I went with these new photos is very important for what I want in my title screen.


These title screens are simple, yet are very powerful. I like how good they are in terms of having important elements from the game while still being non-complex.
The final title screen is for the asian style influence. The art is very good, and it is still a simple title screen. However, I plan for mine to be more complex.

Tuesday, November 12, 2013

WK11 Maze Update





This is my updated textures for my maze. I added the blood around the maze, as well as updated the main hub room. I also added this fire area, that you will need to go to before the actual maze door opens. The hint for going to the fire is seen with blood on one of the walls.

Wednesday, November 6, 2013

WK10 Maze Research Phase Continued



I went with these three concept images for research because of their realistic-ness, as well as the domestic lighting. The environment complements what I originally wanted to show in my maze. I also think it would be a great opportunity to upscale my maze to look like this. I also like how the walls are sort of damaged, as well as how there are more things in the maze. This would work well for later in the game when the main character, Tora, is going through a maze trial to obtain his final weapon in the game.

Tuesday, November 5, 2013

Wk10 Maze Finale

This is the final maze. I think it was done greatly, and the lighting helps out the design. There are a lot of twists and turns, but only one exit in the maze. This maze is my medium level.

Thursday, October 31, 2013

Tuesday, October 29, 2013

Wk09 Maze Hallway


This is the final version of my hallway in the maze. I decided to add these warning signs that will hopefully be placed throughout the maze. Also I fixed the lighting inside the maze area as well as the blood. The area is supposed to be not well lit because the person playing has a light source that will help him see.

Thursday, October 24, 2013

WK09 Maze Creation

These are the background images I will use for the maze. The bottom left and top left are the walls, which get bloodier the further you proceed through the maze. The mid top picture is the floor that you walk on. The bottom right is the ceiling which appears to have decayed a bit.
Easy Level Maze
Medium Level Maze

Hard Level Maze

The setting of the maze game is that the character awakens in a maze and he hears over a speaker that he is a new test subject chosen by an alien government. His goal is to get through the mazes provided without being killed. If he survives, he will prove that humans have intelligence and can potentially save the humans, but if he fails surely they will eradicate the humans. The ways to die will be to either take too long to complete the maze (5-10 minutes per maze. Possibly less) or to go down certain paths. By going down these paths, there is a chance that a monster will appear and chase you for a short time. In the easy and medium levels the monster does not appear but it does in the hard maze level.

Tuesday, October 22, 2013

WK08 Second Pixel Art

This is the Victini that I drew. I changed the colors of its major parts, the ears and hands and feet. I also fixed up the shading in the drawing because it was done sloppily in the original.

Thursday, October 17, 2013

WK07 Building Pixel Art Concept.


This is the building I will be recreating in pixel form for the next class. It will be difficult, but I think it fits perfectly in the game world I want to create for Tale of Tora.

WK07 Pixel Art Final

This is the final version of my keyblade pixel art. I took shades of the primary colors and I added them throughout to give a shaded and more 3d look to the item. The detail was done pixel-wise rather than just cutting a section and painting it whole. The reason I did it pixel by pixel was to create a more perfect shading and make it look as perfect as possible, while still an original image. 

Tuesday, October 15, 2013

WK07 Pixel Art


 I decided to make the keyblade with pixel art. I made the image larger at first, and then outlined the whole blade. Then afterwords, I shrunk the image down and moved it out of the way so that the outline could be seen clearly. I used almost all detail I could fit, but there were some small parts that I may have missed. I also drew the shading elements to start to give the blade some depth, seen especially in the top blade part. I then took the three main colors and put them into the top.



This is the full color pallette taken out. I wasn't able to organize the colors in a good way, because for some reason the image got stuck and I had no way of moving the keyblade or its outline so I had to make do with the space I had. But I took the 3 main colors and added two brighter as well as two darker colors.
This is what the keyblade would look like when you start to add color.

Wednesday, October 9, 2013

WK07 Logo Final



This is my final logo for the game. I decided to change the font of my text and increase the quality of the animation in the logo to bring it more attention than just the dragon being there plus text fading in. I also changed the fire coming out of the dragon. His fire is now going away and looks more like the properties of fire than just going back into his mouth.

Thursday, October 3, 2013

WK06 Game Logo

 I chose these logos to help inspire my logo. These three titles were the easiest to remember when simply thinking of the logo. This was both because of how iconic and great the game was for me, but also because of how they overall symbolized a bigger aspect of the game. For Zelda its the sword and shield, for Kingdom Hearts its the heart and crown, and for Bioshock its the small city of Rapture carved in the bottom of the logo and the rust on the logo.














I already have the basic setup of what I want my final logo to look like, and this is it.

Monday, September 30, 2013

Wk06 Title Screen Final


This is my final title screen. The animation with the fire worked out better than I had originally thought (it started with just fire not moving at all). The title screen fades in well, as well as the options for starting the game. I also really like the fluidity of the icon mover. It was a very good idea to use that over a standard dot that moves with the options. The paintbrush stroke goes very well with the world environment I am going for.

Thursday, September 26, 2013

WK05 Title Screen Concept

I picked the first three title screens that came to my mind when searching for good ideas of a title screen. MegaMan 2 was iconic for me because of the great intro music, as well as the background story leading up to the actual title screen as the camera pans up the building. I never played OOT, until it came out for the 3ds as a re-release, but I could easily see from the moment the title screen started playing what makes it so nostalgic and amazing for the people that played the original as a child. It just gives an amazing feel of the adventure to come and on how high of a grand scale it will be.
 The title screen I ultimately decided to resemble my actual screen closest too was Kingdom Hearts 2: Final Mix. Throughout all of the kingdom hearts game, there is always the same thing: The title, the options to start the game, and the iconic picture that becomes much more personal to the player after completing the game. It is a very simple title screen, but at the same time is very powerful to the players excited for the journey to come.















 This is the start of my title screen. It would fade out to this, and just have the scroll in the background. The actual background was inspired by The Legend of Kora.
 The title "The Tale of Tora" would begin to fade in as well, with the text that I decided it should have.
 With the title faded in, the three options then appear, and I decided to use a sort of brush stroke that I made to be the option mover. This will move with your control stick deciding which to click.
This is the final screen, showing the movement from start your adventure to continue adventure. Also fire will come out of the dragons mouth and also be a separate animation.

Tuesday, September 24, 2013

WK05 Game Quickstart Guide


For my quickstart guide, I decided to use the 10 thumbnails that I originally had for my Rock Paper Scissors Guide. I decided this because I really liked all of the different positions that I came up with. Ultimately I went with a mix between Image 9 and 10, and added more pictures for my final quickstart guide.

































When looking for a good background that would work greatly with the overall theme of my game. I ultimately decided to go with this image, because it works amazingly with the concept I wanna go with. I had to edit out a lot of things for the image to be the way it is originally intended, but it was well worth the effort in the end. I made the images I used sort of blend in into the scroll to give it the element that it was drawn rather than pasted into the guide. I also added two new (concept) weapons that I would want to have Tora use in the game. Overall I am very satisfied with what I was able to create, though my final will be much more grand and elaborate. I wanted to add in some controls for the game, but was unable to fit that into the area that I had to use, so I will list some controls I have in mind here (Playstation 3 controller)
Jump - X Button, Attack - Square Button, Cycle Weapons - L1 and R1, Movement - Analog Stick, Wall Climb - Hold onto wall (analog stick in that direction) and press Jump button(X).

Thursday, September 19, 2013

Wk04 Game Colors

I picked Kingdom Hearts as my game to get color from because it is a great game with many vibrant colors. In this picture, there are a lot of colors, but each one is used generously within the picture. The most vibrant colors are Red and Blue and Yellow. Throughout the game there are many vibrant colors, and its a graphically beautiful game, even though it is a 10 year old game. In the other pictures, the colors are very vibrant as well. In my game I want the scenery to be very beautiful, but not distract too much from the overall game. Art is a very important aspect for me in my game.












Tuesday, September 17, 2013

WK04 Game Concept Final


This is my final card for my game. I gave it a concept title, working with the concept name I gave my main character. I talk about the plot behind the game, which will be mainly platforming, but it will also consist of 1v1 combat, sort of like in Megaman. The character on the bottom right is the main villain, inspired by Madara Uchiha from Naruto. The bottom left is the hero, and the bottom center is Shura, the girl Tora will try to save. A strong point to notice is the similarities between Tora and Madara's outfits. I also show my concept image of what Tora originally looked like, his face still maintains the same shape and look. I am very excited on how the plot for this game can come into play to make this game a truly amazing experience.

 
 These images are some set examples of what the level design will look like. I wanted to go for a style that embraces Asian culture and art. The backgrounds in the game will have this sort of ninja element. The backgrounds were clearly inspired by the series Naruto. Although much of the game visuals and characters are inspired by Naruto, the story will ultimately be very different from the manga series.The game is meant to have a beautiful style, but will ultimately reflect how serious the plot will become. 

Thursday, September 12, 2013

WK03 Game Concept

With my game, I wanted to make a platforming adventure game starring the main character as a ninja. I thought using the mythical ninja world would be a good place to work with for a game because of all the beautiful environments that can be found for it. The story would revolve around him trying to stop an evil organization from taking over the world, although he doesn't realize how big their plans are. He will start off not very strong and sort of weak, his only reason for going after these people is because they stole his girlfriend character. He gets stronger as he travels on his journey, and the player would notice the growth of the character as he tries to take them down.


The second and third pictures are concept images of movements the character would use. He would get the wall holding ability a little later on into the game, but he could run as seen in the second picture. I took images from the game Final Ninja Zero in order to help figure out what it would look like to see him move.



Because he is not a full fleshed ninja yet when he starts off in the game, all he will have to defend himself would be melee attacks with his fists and legs, as well as a weak sword that he can use to slash opponents. Later in the game he could get other abilities to help him, such as double jumping, throwing items, ninjutsu, and even summons.






This is my concept drawing of what I want the character to look like, with a concept name given to him: Tora. He might end up looking differently towards the later stages, but as he is right now he has a good look to him. He looks calm and collected, but he would actually be a more nervous character towards the beginning, unsure of how to save his love. I took elements from Naruto to get a picture of what I want him to look like, such as the headband with the symbol in the middle, as well as potentially some of the ninjutsu/summons he will learn.