Thursday, October 31, 2013

Tuesday, October 29, 2013

Wk09 Maze Hallway


This is the final version of my hallway in the maze. I decided to add these warning signs that will hopefully be placed throughout the maze. Also I fixed the lighting inside the maze area as well as the blood. The area is supposed to be not well lit because the person playing has a light source that will help him see.

Thursday, October 24, 2013

WK09 Maze Creation

These are the background images I will use for the maze. The bottom left and top left are the walls, which get bloodier the further you proceed through the maze. The mid top picture is the floor that you walk on. The bottom right is the ceiling which appears to have decayed a bit.
Easy Level Maze
Medium Level Maze

Hard Level Maze

The setting of the maze game is that the character awakens in a maze and he hears over a speaker that he is a new test subject chosen by an alien government. His goal is to get through the mazes provided without being killed. If he survives, he will prove that humans have intelligence and can potentially save the humans, but if he fails surely they will eradicate the humans. The ways to die will be to either take too long to complete the maze (5-10 minutes per maze. Possibly less) or to go down certain paths. By going down these paths, there is a chance that a monster will appear and chase you for a short time. In the easy and medium levels the monster does not appear but it does in the hard maze level.

Tuesday, October 22, 2013

WK08 Second Pixel Art

This is the Victini that I drew. I changed the colors of its major parts, the ears and hands and feet. I also fixed up the shading in the drawing because it was done sloppily in the original.

Thursday, October 17, 2013

WK07 Building Pixel Art Concept.


This is the building I will be recreating in pixel form for the next class. It will be difficult, but I think it fits perfectly in the game world I want to create for Tale of Tora.

WK07 Pixel Art Final

This is the final version of my keyblade pixel art. I took shades of the primary colors and I added them throughout to give a shaded and more 3d look to the item. The detail was done pixel-wise rather than just cutting a section and painting it whole. The reason I did it pixel by pixel was to create a more perfect shading and make it look as perfect as possible, while still an original image. 

Tuesday, October 15, 2013

WK07 Pixel Art


 I decided to make the keyblade with pixel art. I made the image larger at first, and then outlined the whole blade. Then afterwords, I shrunk the image down and moved it out of the way so that the outline could be seen clearly. I used almost all detail I could fit, but there were some small parts that I may have missed. I also drew the shading elements to start to give the blade some depth, seen especially in the top blade part. I then took the three main colors and put them into the top.



This is the full color pallette taken out. I wasn't able to organize the colors in a good way, because for some reason the image got stuck and I had no way of moving the keyblade or its outline so I had to make do with the space I had. But I took the 3 main colors and added two brighter as well as two darker colors.
This is what the keyblade would look like when you start to add color.

Wednesday, October 9, 2013

WK07 Logo Final



This is my final logo for the game. I decided to change the font of my text and increase the quality of the animation in the logo to bring it more attention than just the dragon being there plus text fading in. I also changed the fire coming out of the dragon. His fire is now going away and looks more like the properties of fire than just going back into his mouth.

Thursday, October 3, 2013

WK06 Game Logo

 I chose these logos to help inspire my logo. These three titles were the easiest to remember when simply thinking of the logo. This was both because of how iconic and great the game was for me, but also because of how they overall symbolized a bigger aspect of the game. For Zelda its the sword and shield, for Kingdom Hearts its the heart and crown, and for Bioshock its the small city of Rapture carved in the bottom of the logo and the rust on the logo.














I already have the basic setup of what I want my final logo to look like, and this is it.