This is my final animation for the project. I made a game world map screen where the player can select where he wants to go, as well
Donovan Game Design 110
Thursday, December 12, 2013
WK 12 FINAL UPGRADE
This is my final animation for the project. I made a game world map screen where the player can select where he wants to go, as well
Tuesday, December 3, 2013
Week 13 Project Update
This is my upgrade for my keyblade pixel art. I changed it into something completely different based on other parts of blades that I liked. The idea behind the weapon is that there is darkness overtaking the main characters blade, looking in that warped evil design. I also like the eye looking thing it has underneath the blade. One thing I need to upgrade, however is make it look more sharp like a blade, as well as the fire on the sides of the blade.
Wednesday, November 20, 2013
Wk11 Pixel Art upgrade
These two images are my update research images for my keyblade. I want to turn the actual key looking part of the blade into a sort of scythe weapon. I like how the design would look, plus I also wanted to change the chain part hanging off the end of the keyblade.
These are other examples of pixel art weapons. They are very well done, so I want to upgrade my keyblade so it looks more like this.
These are other examples of pixel art weapons. They are very well done, so I want to upgrade my keyblade so it looks more like this.
Monday, November 18, 2013
WK11 Project Update
Wednesday, November 13, 2013
WK 10 Game Research for Update
These are my new game title research photos for my update to my game logo. The reason I went with these new photos is very important for what I want in my title screen.
These title screens are simple, yet are very powerful. I like how good they are in terms of having important elements from the game while still being non-complex.
The final title screen is for the asian style influence. The art is very good, and it is still a simple title screen. However, I plan for mine to be more complex.
These title screens are simple, yet are very powerful. I like how good they are in terms of having important elements from the game while still being non-complex.
The final title screen is for the asian style influence. The art is very good, and it is still a simple title screen. However, I plan for mine to be more complex.
Tuesday, November 12, 2013
WK11 Maze Update
This is my updated textures for my maze. I added the blood around the maze, as well as updated the main hub room. I also added this fire area, that you will need to go to before the actual maze door opens. The hint for going to the fire is seen with blood on one of the walls.
Wednesday, November 6, 2013
WK10 Maze Research Phase Continued
I went with these three concept images for research because of their realistic-ness, as well as the domestic lighting. The environment complements what I originally wanted to show in my maze. I also think it would be a great opportunity to upscale my maze to look like this. I also like how the walls are sort of damaged, as well as how there are more things in the maze. This would work well for later in the game when the main character, Tora, is going through a maze trial to obtain his final weapon in the game.
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